Creative Computing Research Group
Description
The Creative Computing Research Group carries out multidisciplinary research at the intersection of Artificial Intelligence (machine learning), serious and fun gaming, and cognitive modelling to simulate a physical world either as a virtual, augmented or mixed reality environment.
Typical areas of research include: the application of creative computing techniques (machine learning, serious gaming and cognitive modelling) in wearable technology apps in mobile e-health and e-fitness on the go 24/7, and media communications; digital games, and digital media access and management (particularly metadata, personalisation, navigation, summarisation and standardisation); applications of machine learning (Neural Networks, Genetic Algorithms, Swarm Intelligence) in serious games and gamification; accessibility design in games; application of creative computing in extended reality (xR): augmented reality, virtual reality and mixed reality; computer generated music; 3D computer vision and graphics in creative applications; and human-computer interaction in creative digital environments.
Offers funding
No, this infrastructure does not provide funding.
Contact details
Kingston Lane
Uxbridge
UB8 3PH
United Kingdom
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University affiliation(s)
Brunel University, Uxbridge and London
Kingston Lane
Uxbridge
UB8 3PH
Last modified:
2024-09-24 00:00:12