Creative Computing Research Group
The Creative Computing Research Group carries out multidisciplinary research at the intersection of Artificial Intelligence (machine learning), serious and fun gaming, and cognitive modelling to simulate a physical world either as a virtual, augmented or mixed reality environment.
Typical areas of research include: the application of creative computing techniques (machine learning, serious gaming and cognitive modelling) in wearable technology apps in mobile e-health and e-fitness on the go 24/7, and media communications; digital games, and digital media access and management (particularly metadata, personalisation, navigation, summarisation and standardisation); applications of machine learning (Neural Networks, Genetic Algorithms, Swarm Intelligence) in serious games and gamification; accessibility design in games; application of creative computing in extended reality (xR): augmented reality, virtual reality and mixed reality; computer generated music; 3D computer vision and graphics in creative applications; and human-computer interaction in creative digital environments.
No, this infrastructure does not provide funding.
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Brunel University, Uxbridge and London